Crimson Moon guides
Combat controls, build choices, Purification and level unlocks for your next hunt.
6 guides for combat, builds and permanent progression. Start with the beginner’s guide if you are new: Crimson Moon is a roguelite with Souls-like combat, not a Souls campaign, and it has no corpse run — two facts that change how you should play before any of the rest matters.
- Guides published
- 6
- Total reading time
- 34 min
- Boons documented
- 91
- Character classes
- None
Published guides
Each states what it is for in its first sentence.
Combat guide: parry, dodge and Weapon Arts4 min readHandle red attacks, keep stamina for defense, and prepare your loadout for a boss attempt.Read the guide →
Crimson Moon beginner's guide8 min readWhat kind of game this actually is, how a run works, the two currencies, and the eight things worth knowing before your first hunt.Read the guide →
How builds work6 min readNine gear slots, Weapon Arts, Boons and an Angel Form — the four systems that replace character classes, and how they fit together.Read the guide →
How runs work5 min readThree missions then a boss, Abraxas Stones, Purification, and exactly what you keep when a run ends.Read the guide →
Gear and Purification5 min readWhy the Rare sword you carried home is sitting in your Collection at Common, and the only thing that actually raises it.Read the guide →
Level unlocks6 min readEvery level to 15: the stats, when the Sunder Angel and the Librarian open, when Epic upgrades unlock, and when drop quality rises.Read the guide →
Where these guides come from
Named, because a guide that will not say where it got a number is a guide you cannot check.
The guides draw on developer explainers, official launch support, game data and recorded playthroughs. ProbablyMonsters’ own build explainer is first-party and wins any disagreement. Beyond that: a sponsored hands-on preview from people who played it for dozens of hours before launch, a summary assembled from the developers’ Q&A material, and a narrated playthrough of a full run.
Where two of them disagree, the guide says so. There is one live disagreement — whether Angel form is genuinely invincible — and the beginner’s guide states both positions rather than picking the tidier one.
Questions about these guides
Where should a new Crimson Moon player start?
The beginner's guide. It covers what kind of game Crimson Moon actually is — a roguelite with Souls-like combat rather than a Souls campaign — and the eight things that most often catch people arriving from a different genre.
How do you make a good build in Crimson Moon?
By combining gear, Weapon Arts and Boons that reinforce each other rather than by equipping your highest-rarity items. The developers say so directly. How builds work covers the nine gear slots and the four systems a build is made of.
Are these guides based on the finished game?
They combine official gameplay explainers and launch support with recorded playthroughs and extracted game data. They do not claim hands-on testing by Crimson Moon Forge; where mechanics remain unconfirmed, the relevant page says so.