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Crimson Moon Boons

Every documented Boon, its exact effect text, and whether a trinket can guarantee it.

An equipment choice screen with a Nephilim previewing a loadout.

There are 91 Boons documented in Crimson Moon. A Boon is an effect that modifies your capabilities for the rest of a run — offence, defence, status effects, survivability, resources and Weapon Arts — and you collect them during a run at Nexus Gates. 61 of them can be guaranteed instead of found, because a specific trinket grants each one.

Boons documented
91
Guaranteed by a trinket
61
Found during a run
30
Innate vs temporary
Both exist — see below
Persist between runs
Innate only
Patch
1.0 launch window

Innate and temporary Boons are not the same thing

This is the distinction most likely to cost you a run, and the one the game communicates worst.

Innate Boons are a fixed part of a piece of equipment. They belong to that item and are not a temporary addition made during the current run, so they are still there next time you equip it.

Temporary Boons are applied to equipment during a run and belong to that run only. They do not become a permanent part of the item, however powerful they were.

The game does not currently signal which kind you are looking at as clearly as intended. This is a known issue rather than a misunderstanding on your part — the development team has said UI improvements are planned. Until then, assume a Boon acquired mid-run is temporary unless you can confirm otherwise.

All 91 Boons and their effects

Effect text is quoted from the game. Where a trinket grants the Boon, it is named — that is the difference between planning a build and hoping for one.

All 91 documented Crimson Moon Boons, their effects, and the trinket that grants each where one exists.
BoonEffectGranted by
Absolution in IceFreezing marked enemies deals a large amount of cold damage to them.Snow-laden Amulet
Aegis of FrostWhen you Block an enemy attack, they take 350 Frost.Frostbitten Amulet
Aftershock TechniqueWeapon Art attacks that create ground damage zones fire twice.Fallen Angel's Ring
Angelic StrengthWhile Angel Ascension is active, your Weapon Attacks gain +20% Bonus Attack Power.Amulet of Angelic Strength
Ascendant AurasWeapon Art Auras are doubled in size.Found during a run
Ashen VerdictWhen you hit a Burning enemy with a Heavy Attack they have a 50% chance to be Knocked Down.Thurible of Ashes
Blessed MomentumWhen you hit an enemy with a Light Attack while Enraged, you gain Rage.Sacred Speed
Brand of JudgmentWhen you hit an enemy with a Heavy Attack, they have a 75% chance to become Marked.Found during a run
BrewmasterGain 1 additional Max Potion.Found during a run
Chalice of ConquestWhen you have 0 Health Flasks, you will restore a Health Flask after hitting enemies 8 times.Vampiric Heirloom
Cleansing ConflagrationWhen you apply Burning to an enemy, enemies within 5 meters of them suffer Burning.Gajov's Amulet
Cleansing PestilenceHeavy attack hits have a 30% chance to apply poison. Poison attacks deal +35 Poison.Amulet of Cleansing Pestilence
Consecrated DraughtConsuming a Flask grants Rage (3 stacks).Liquid Quick
Crimson SmiteCharged Heavy Attack hits apply 750 Bleed.Found during a run
Crown of CindersYou do not take Damage from Burning effects.Crown of Cinders
Crusader’s FrostYour Cold Effects gain +10 power.Amulet of Crusader's Frost
Crusader's MightAttacks deal +20 Physical Damage.Amulet of Crusader's Might
Crushing RebukeWhen you Parry an enemy, they take (150 Physical Damage).Found during a run
Defiant VigorWhen an enemy hits you with an Unblocked Melee Attack, you recover 20 Stamina.Last Rites
Divine EnduranceWhile your health is at or below 40%, you gain a 100% Bonus to Angelic Grace Recovery.The Cup of Grace
Divine FocusWhen you hit a Staggered enemy, they become Marked.Eye of God
Divine MandateWhen you Enter or Exit Angel Mode, all enemies within 7 meters of you are Marked.Amulet of Divine Mandate
Divine ReprieveIf you kill 3 or more enemies while in Angel Ascension, you restore a Health Flask when you exitTeardrop of Mercy
Divine Reservoir+50 Max Mana.DivineReservoir
Edict of CondemnationExecuting an enemy Marks all enemies within 7 metersRing of Edicts
Enduring Rage+25% Enraged Duration.Rageborn
Enduring Vow+15 Max Stamina.Avowed and Accursed
Executioner’s RewardKilling an enemy with a Weapon Art recovers 30 Health.Cruelest Cut
Executor's StrengthExecuting an enemy grants +5 Max Health.Found during a run
Flow of CombatWeapon Art damage grants Rage.Found during a run
Font of ConvictionCharged Heavy Attack hits against Marked enemies recover 15 Mana.Gem of the Font
Font of Light+15% Angelic Grace Recovery.The Relict of Recovery
FrenzyOn killing an Elite enemy, you gain Rage.Found during a run
Frostbound ChargeSprint Attack hits apply 1000 FrostFound during a run
Frostbrand SealParrying an enemy applies 1000 Frost.Frost Burn
Frozen VowLight Attack hits apply 200 Frost.Ring of Frozen Vow
GarroteBackstab inflicts Bleeding.Found during a run
Graceful StrikeWhen you hit a Marked enemy with a Light Attack, you recover 1 Angelic Grace.Found during a run
Guardian AngelEntering Angel Ascension creates a zone where players inside gain 30% Resistance to all damage.Amulet of the Guardian Angel
Hardened FuryWhile Enraged you gain 20% bonus to all Resistances.The Fury Stone
Hunter’s StrikeWhen you hit an enemy with a Light Attack, they have a 25% chance to become Marked.Trophy of the Hunt
Holy Fire AegisWhen you block an enemy attack, they have a 50% chance to suffer Burning.Flaming Aegis
Invigorating BloodExecuting an enemy grants +5 Max Stamina.Found during a run
Judgement’s MarkWhen you Block an enemy attack, there is a 15% chance to apply Marked to the enemy.Band of Verdicts
Judgment of WinterWhen you hit an enemy with a Heavy Attack, they suffer 350 Frost.Ring of the Judgment of Winter
Last BastionWhile your Health is below 40%, you gain a +40 Bonus to Physical Defenses.Castlefall
Last LightWhile your Health is at or below 40%, you recover 1% of your Health each second.Medallion of Last Light
Mana DrainExecuting an enemy grants +5 Max Mana.Found during a run
Martyr’s GiftWhen you take Damage, you recover Mana equal to 25% of the amount taken.The Martyr’s Medal
Momentum ChargeWhen you hit an enemy with a Sprint Attack, you gain Rage (2 stacks).Gem of Momentum
Oathbound Arts+20% Elemental Damage.Crimson Ring
Oathsworn ReturnRecover 1 Life in your Life Pool upon accepting.Found during a run
On a Pale HorseWhen you Enter Angel Ascension, Poison all enemies within 5 meters, Weapon Attacks in Angel Ascension apply 250 Poison.Pendant of the Plague
Patient ZeroBeing Poisoned no longer Damages you.Found during a run
Purging FireYour Fire Effects gain +35 power.Amulet of Purging Fire
PyromancerWhen you hit a target with a Weapon Art, they suffer Burning.Found during a run
Radiant Fortitude+50 Max Health.Amulet of the Divine
Reaper’s RespiteWhen you kill an enemy, you recover 15 Health.Amulet of Reaper's Respite
Relentless Momentum+20% Damage from Sprint Attacks.Found during a run
Resounding ChargeWhen you hit an enemy with a Sprint Attack, you gain +25 stamina.Found during a run
Resounding FlamesWhen you parry, enemies within 7 meters suffer Burning.Singed Ring
Rising TempoAfter 3 hits on a single target within 3 seconds, you gain Rage.Found during a run
Sanctified RhythmWhen you hit an enemy with a Light Attack, you have a 25% chance to gain Rage.Ring of Sanctified Rhythm
SanguimancerLight Attack hits against a Bleeding enemy recover 15 Mana.Found during a run
Sanguine ChargeWhen you hit an enemy with a Sprint Attack, they take 1000 Bleed.Found during a run
Sanguine SlamHeavy Attack hits apply 500 Bleed.Found during a run
Sanguine SliceAttacks apply 100 Bleed.Sanguine Signet
Sanguine StrikeLight Attack hits apply 250 Bleed.Ring of Sanguine Strike
Scorching ChargeSprint Attack hits apply Burning.Red Scale
Scorching TechniqueWhen you damage an enemy with a Weapon Art, they have a 75% chance to suffer Burning.Found during a run
Scorching VerdictWhen you hit an enemy with a Heavy Attack, they have a 75% chance to suffer Burning.Found during a run
Scourge of the UnfaithfulWhen you kill an enemy, all enemies within 7 meters of you suffer Sunderance.Ring of the Scourge
Seal of BlightWhen you Parry an enemy, they become Poisoned.Amulet of Red Bloom
Seal of FlameWhen you Parry an enemy, they suffer Burning (2 Stacks).The Amulet of Profane Ritual
Second WindWhile your health is at or below 40%, you gain 100% Bonus to Stamina Recovery.Found during a run
Shield of ManyWhen you parry an enemy attack, all enemies within 7 meters of you are pushed back. (Cooldown: 10 seconds)Ring of the Many
Soulbound Might+5% Physical Damage per 1000 Souls held (max +50%).Bound for Glory
Soulbound Sorcery+5% Elemental Damage per 1000 Souls held (max +50%).Found during a run
Strong BrewAll Health and Mana Flask restoration effects are doubled on the player.Found during a run
Sundering StrikesLight Attack hits have a 50% chance to apply Sunderance.Ironbreaker's Signet
Templar ReviveWhile Reviving an ally, you gain +50% Damage Resistance and +50% Poise Damage Resistance.Found during a run
Toxic StrikeLight Attack hits apply 250 Poison.Ring of Toxic Strike
Trial By FlameWhen you hit an enemy with an Attack, they have a 25% chance to suffer Burning.Torc of Embers
Trial of SufferingWhile suffering from (Burn, Frost, Poison, or Bleed), you gain +25% Attack Bonus to all Attacks.Torc of Suffering
Trial of the FallenWhen you kill an enemy, you gain Rage.Torc of the Fallen
Unyielding Pyre+25% Burning Duration.Bonfire of the Soul
Vigorous StrikesWhen you hit an enemy with a Heavy Attack, you recover 10 Stamina.Vim and Vigor
Vivisection+30% Riposte DamageFound during a run
Vow of RetributionBonus Damage from Marked increased by 25%.Amulet of the Vow of Retribution
Wrathful SmiteWhen you hit an enemy with a fully Charged Heavy Attack, you recover 3 Angelic Grace.Found during a run
Zeal of the FaithfulYou and allies within 10 meters of you deal (+10% Damage vs Burning enemies).Amulet of Zeal

Common questions about Boons

How many Boons are there in Crimson Moon?

There are 91 Boons documented for Crimson Moon at the 1.0 launch window. Boons are effects that modify and enhance your capabilities during a run, covering offensive, defensive and utility roles.

What is the difference between an innate and a temporary Boon?

An innate Boon is a permanent part of a piece of equipment and stays on it between runs. A temporary Boon is applied to equipment during a run and lasts only for that run. The game does not currently make the distinction clear in its UI, and the developers have said they are working on it.

Can you guarantee a specific Boon?

Yes, for some of them. 61 of the 91 documented Boons are granted by a specific trinket, so equipping that trinket gives you the Boon rather than leaving it to what a Nexus Gate offers. The rest are found during a run.

Do Boons carry over between runs?

Temporary Boons do not — they last for the current run only. Innate Boons are part of the equipment itself, so they persist as long as you keep the item, and equipment brought back to Sanctus Clypeus is Purified and added to your collection.