Crimson Moon Boons
Every documented Boon, its exact effect text, and whether a trinket can guarantee it.

There are 91 Boons documented in Crimson Moon. A Boon is an effect that modifies your capabilities for the rest of a run — offence, defence, status effects, survivability, resources and Weapon Arts — and you collect them during a run at Nexus Gates. 61 of them can be guaranteed instead of found, because a specific trinket grants each one.
- Boons documented
- 91
- Guaranteed by a trinket
- 61
- Found during a run
- 30
- Innate vs temporary
- Both exist — see below
- Persist between runs
- Innate only
- Patch
- 1.0 launch window
Innate and temporary Boons are not the same thing
This is the distinction most likely to cost you a run, and the one the game communicates worst.
Innate Boons are a fixed part of a piece of equipment. They belong to that item and are not a temporary addition made during the current run, so they are still there next time you equip it.
Temporary Boons are applied to equipment during a run and belong to that run only. They do not become a permanent part of the item, however powerful they were.
The game does not currently signal which kind you are looking at as clearly as intended. This is a known issue rather than a misunderstanding on your part — the development team has said UI improvements are planned. Until then, assume a Boon acquired mid-run is temporary unless you can confirm otherwise.
All 91 Boons and their effects
Effect text is quoted from the game. Where a trinket grants the Boon, it is named — that is the difference between planning a build and hoping for one.
| Boon | Effect | Granted by |
|---|---|---|
| Absolution in Ice | Freezing marked enemies deals a large amount of cold damage to them. | Snow-laden Amulet |
| Aegis of Frost | When you Block an enemy attack, they take 350 Frost. | Frostbitten Amulet |
| Aftershock Technique | Weapon Art attacks that create ground damage zones fire twice. | Fallen Angel's Ring |
| Angelic Strength | While Angel Ascension is active, your Weapon Attacks gain +20% Bonus Attack Power. | Amulet of Angelic Strength |
| Ascendant Auras | Weapon Art Auras are doubled in size. | Found during a run |
| Ashen Verdict | When you hit a Burning enemy with a Heavy Attack they have a 50% chance to be Knocked Down. | Thurible of Ashes |
| Blessed Momentum | When you hit an enemy with a Light Attack while Enraged, you gain Rage. | Sacred Speed |
| Brand of Judgment | When you hit an enemy with a Heavy Attack, they have a 75% chance to become Marked. | Found during a run |
| Brewmaster | Gain 1 additional Max Potion. | Found during a run |
| Chalice of Conquest | When you have 0 Health Flasks, you will restore a Health Flask after hitting enemies 8 times. | Vampiric Heirloom |
| Cleansing Conflagration | When you apply Burning to an enemy, enemies within 5 meters of them suffer Burning. | Gajov's Amulet |
| Cleansing Pestilence | Heavy attack hits have a 30% chance to apply poison. Poison attacks deal +35 Poison. | Amulet of Cleansing Pestilence |
| Consecrated Draught | Consuming a Flask grants Rage (3 stacks). | Liquid Quick |
| Crimson Smite | Charged Heavy Attack hits apply 750 Bleed. | Found during a run |
| Crown of Cinders | You do not take Damage from Burning effects. | Crown of Cinders |
| Crusader’s Frost | Your Cold Effects gain +10 power. | Amulet of Crusader's Frost |
| Crusader's Might | Attacks deal +20 Physical Damage. | Amulet of Crusader's Might |
| Crushing Rebuke | When you Parry an enemy, they take (150 Physical Damage). | Found during a run |
| Defiant Vigor | When an enemy hits you with an Unblocked Melee Attack, you recover 20 Stamina. | Last Rites |
| Divine Endurance | While your health is at or below 40%, you gain a 100% Bonus to Angelic Grace Recovery. | The Cup of Grace |
| Divine Focus | When you hit a Staggered enemy, they become Marked. | Eye of God |
| Divine Mandate | When you Enter or Exit Angel Mode, all enemies within 7 meters of you are Marked. | Amulet of Divine Mandate |
| Divine Reprieve | If you kill 3 or more enemies while in Angel Ascension, you restore a Health Flask when you exit | Teardrop of Mercy |
| Divine Reservoir | +50 Max Mana. | DivineReservoir |
| Edict of Condemnation | Executing an enemy Marks all enemies within 7 meters | Ring of Edicts |
| Enduring Rage | +25% Enraged Duration. | Rageborn |
| Enduring Vow | +15 Max Stamina. | Avowed and Accursed |
| Executioner’s Reward | Killing an enemy with a Weapon Art recovers 30 Health. | Cruelest Cut |
| Executor's Strength | Executing an enemy grants +5 Max Health. | Found during a run |
| Flow of Combat | Weapon Art damage grants Rage. | Found during a run |
| Font of Conviction | Charged Heavy Attack hits against Marked enemies recover 15 Mana. | Gem of the Font |
| Font of Light | +15% Angelic Grace Recovery. | The Relict of Recovery |
| Frenzy | On killing an Elite enemy, you gain Rage. | Found during a run |
| Frostbound Charge | Sprint Attack hits apply 1000 Frost | Found during a run |
| Frostbrand Seal | Parrying an enemy applies 1000 Frost. | Frost Burn |
| Frozen Vow | Light Attack hits apply 200 Frost. | Ring of Frozen Vow |
| Garrote | Backstab inflicts Bleeding. | Found during a run |
| Graceful Strike | When you hit a Marked enemy with a Light Attack, you recover 1 Angelic Grace. | Found during a run |
| Guardian Angel | Entering Angel Ascension creates a zone where players inside gain 30% Resistance to all damage. | Amulet of the Guardian Angel |
| Hardened Fury | While Enraged you gain 20% bonus to all Resistances. | The Fury Stone |
| Hunter’s Strike | When you hit an enemy with a Light Attack, they have a 25% chance to become Marked. | Trophy of the Hunt |
| Holy Fire Aegis | When you block an enemy attack, they have a 50% chance to suffer Burning. | Flaming Aegis |
| Invigorating Blood | Executing an enemy grants +5 Max Stamina. | Found during a run |
| Judgement’s Mark | When you Block an enemy attack, there is a 15% chance to apply Marked to the enemy. | Band of Verdicts |
| Judgment of Winter | When you hit an enemy with a Heavy Attack, they suffer 350 Frost. | Ring of the Judgment of Winter |
| Last Bastion | While your Health is below 40%, you gain a +40 Bonus to Physical Defenses. | Castlefall |
| Last Light | While your Health is at or below 40%, you recover 1% of your Health each second. | Medallion of Last Light |
| Mana Drain | Executing an enemy grants +5 Max Mana. | Found during a run |
| Martyr’s Gift | When you take Damage, you recover Mana equal to 25% of the amount taken. | The Martyr’s Medal |
| Momentum Charge | When you hit an enemy with a Sprint Attack, you gain Rage (2 stacks). | Gem of Momentum |
| Oathbound Arts | +20% Elemental Damage. | Crimson Ring |
| Oathsworn Return | Recover 1 Life in your Life Pool upon accepting. | Found during a run |
| On a Pale Horse | When you Enter Angel Ascension, Poison all enemies within 5 meters, Weapon Attacks in Angel Ascension apply 250 Poison. | Pendant of the Plague |
| Patient Zero | Being Poisoned no longer Damages you. | Found during a run |
| Purging Fire | Your Fire Effects gain +35 power. | Amulet of Purging Fire |
| Pyromancer | When you hit a target with a Weapon Art, they suffer Burning. | Found during a run |
| Radiant Fortitude | +50 Max Health. | Amulet of the Divine |
| Reaper’s Respite | When you kill an enemy, you recover 15 Health. | Amulet of Reaper's Respite |
| Relentless Momentum | +20% Damage from Sprint Attacks. | Found during a run |
| Resounding Charge | When you hit an enemy with a Sprint Attack, you gain +25 stamina. | Found during a run |
| Resounding Flames | When you parry, enemies within 7 meters suffer Burning. | Singed Ring |
| Rising Tempo | After 3 hits on a single target within 3 seconds, you gain Rage. | Found during a run |
| Sanctified Rhythm | When you hit an enemy with a Light Attack, you have a 25% chance to gain Rage. | Ring of Sanctified Rhythm |
| Sanguimancer | Light Attack hits against a Bleeding enemy recover 15 Mana. | Found during a run |
| Sanguine Charge | When you hit an enemy with a Sprint Attack, they take 1000 Bleed. | Found during a run |
| Sanguine Slam | Heavy Attack hits apply 500 Bleed. | Found during a run |
| Sanguine Slice | Attacks apply 100 Bleed. | Sanguine Signet |
| Sanguine Strike | Light Attack hits apply 250 Bleed. | Ring of Sanguine Strike |
| Scorching Charge | Sprint Attack hits apply Burning. | Red Scale |
| Scorching Technique | When you damage an enemy with a Weapon Art, they have a 75% chance to suffer Burning. | Found during a run |
| Scorching Verdict | When you hit an enemy with a Heavy Attack, they have a 75% chance to suffer Burning. | Found during a run |
| Scourge of the Unfaithful | When you kill an enemy, all enemies within 7 meters of you suffer Sunderance. | Ring of the Scourge |
| Seal of Blight | When you Parry an enemy, they become Poisoned. | Amulet of Red Bloom |
| Seal of Flame | When you Parry an enemy, they suffer Burning (2 Stacks). | The Amulet of Profane Ritual |
| Second Wind | While your health is at or below 40%, you gain 100% Bonus to Stamina Recovery. | Found during a run |
| Shield of Many | When you parry an enemy attack, all enemies within 7 meters of you are pushed back. (Cooldown: 10 seconds) | Ring of the Many |
| Soulbound Might | +5% Physical Damage per 1000 Souls held (max +50%). | Bound for Glory |
| Soulbound Sorcery | +5% Elemental Damage per 1000 Souls held (max +50%). | Found during a run |
| Strong Brew | All Health and Mana Flask restoration effects are doubled on the player. | Found during a run |
| Sundering Strikes | Light Attack hits have a 50% chance to apply Sunderance. | Ironbreaker's Signet |
| Templar Revive | While Reviving an ally, you gain +50% Damage Resistance and +50% Poise Damage Resistance. | Found during a run |
| Toxic Strike | Light Attack hits apply 250 Poison. | Ring of Toxic Strike |
| Trial By Flame | When you hit an enemy with an Attack, they have a 25% chance to suffer Burning. | Torc of Embers |
| Trial of Suffering | While suffering from (Burn, Frost, Poison, or Bleed), you gain +25% Attack Bonus to all Attacks. | Torc of Suffering |
| Trial of the Fallen | When you kill an enemy, you gain Rage. | Torc of the Fallen |
| Unyielding Pyre | +25% Burning Duration. | Bonfire of the Soul |
| Vigorous Strikes | When you hit an enemy with a Heavy Attack, you recover 10 Stamina. | Vim and Vigor |
| Vivisection | +30% Riposte Damage | Found during a run |
| Vow of Retribution | Bonus Damage from Marked increased by 25%. | Amulet of the Vow of Retribution |
| Wrathful Smite | When you hit an enemy with a fully Charged Heavy Attack, you recover 3 Angelic Grace. | Found during a run |
| Zeal of the Faithful | You and allies within 10 meters of you deal (+10% Damage vs Burning enemies). | Amulet of Zeal |
Common questions about Boons
How many Boons are there in Crimson Moon?
There are 91 Boons documented for Crimson Moon at the 1.0 launch window. Boons are effects that modify and enhance your capabilities during a run, covering offensive, defensive and utility roles.
What is the difference between an innate and a temporary Boon?
An innate Boon is a permanent part of a piece of equipment and stays on it between runs. A temporary Boon is applied to equipment during a run and lasts only for that run. The game does not currently make the distinction clear in its UI, and the developers have said they are working on it.
Can you guarantee a specific Boon?
Yes, for some of them. 61 of the 91 documented Boons are granted by a specific trinket, so equipping that trinket gives you the Boon rather than leaving it to what a Nexus Gate offers. The rest are found during a run.
Do Boons carry over between runs?
Temporary Boons do not — they last for the current run only. Innate Boons are part of the equipment itself, so they persist as long as you keep the item, and equipment brought back to Sanctus Clypeus is Purified and added to your collection.