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Crimson Moon Bosses

All 10 bosses in run order, and the mission each one belongs to.

A mission select screen showing a final boss encounter.

Crimson Moon has 10 bosses with a known place in a run: the Demon Brute in the prologue, two in each of Missions I to III, 2 optional world bosses in Mission IV, and Felwyl, The Ascended at Aegoroth to end it. The final fight is an ascended form of Felwyl, whom you already beat as The Withered in Mission III. No health, phase or resistance figures are published for any of them, so none are listed here.

Bosses placed in a run
10
Missions
4, plus a prologue
World bosses
2, optional
Final boss
Felwyl, The Ascended
Published stats
None
Patch
1.0 launch window

All 10 bosses in run order

Missions I to III each list two bosses. Mission IV's two are world bosses and can be routed around entirely.

All 10 Crimson Moon bosses, the mission each belongs to and where it is fought.
BossMissionLocation
Demon BruteProloguePrologue
The WardenMission IThe Forsaken Streets
TyrigonMission IRamshorn Keep
Cardinal MathiasMission IIThe Archspire Cathedral
General Valahk - NorMission IIWall Tower
Flesh-Wrought EgregoreMission IIIElk Grove Academy
Felwyl, The WitheredMission IIIMoore Manor
E'frae, The Dry Rot KingMission IVDefiled Cemetery
Mahkteah, The Lord of PerditionMission IVAncient Chamber
Felwyl, The AscendedFinal bossAegoroth

Prepare for the fight

Learn the dodge and parry cues, manage stamina, and check that your build works against a single target. Our combat and boss preparation guide explains the general principles; the pages below document locations and unlocks, not tested attack-by-attack walkthroughs.

How bosses fit into a run

Three things about the boss list matter more than any individual fight.

Each mission offers two bosses, not one. Missions I to III each have two named encounters in two different locations. That is why two runs through the same mission can end at different fights, and why a build that answers one of them is not automatically ready for the other.

The world bosses are optional, and skipping them is a choice you make with resources. Carrying three Abraxas Stones routes the run past the Mission IV world boss and into the final fight instead. So E’frae and Mahkteah are a decision rather than a wall — the long way round for the rewards, or straight to the end. There is more on that in how runs work.

You fight Felwyl twice, in two forms. Felwyl, The Withered holds Moore Manor in Mission III; Felwyl, The Ascended is the run’s final boss at Aegoroth. Beating the first is not the end of that thread, and the run is built to bring you back to it.

One name we cannot place

Worth recording rather than quietly dropping.

Every boss above was checked against the shipped game’s own file list, and all of them carry hundreds to thousands of asset files under their name. That check also turned up Solomon, which appears in the game with a substantial set of files of its own and on no public boss list at all.

That is enough to say the name is real and not enough to say what it is — a boss, an NPC, or something cut. It is listed here rather than omitted, because “we found this and do not know what it is” is a more useful thing to tell you than silence.

Common questions about Crimson Moon bosses

How many bosses are in Crimson Moon?

There are 10 bosses with a known place in a run: one in the prologue, two in each of Missions I to III, two optional world bosses in Mission IV, and the final boss at Aegoroth. A further name, Solomon, appears in the game's own files but on no public boss list, so its role is unconfirmed.

Who is the final boss in Crimson Moon?

Felwyl, The Ascended, fought at Aegoroth. It is the same Felwyl you meet earlier as Felwyl, The Withered at Moore Manor in Mission III — the run's last fight is an ascended form of a boss you have already beaten once.

Can you skip the world bosses in Crimson Moon?

Yes. Carrying three Abraxas Stones sends the run to the final boss instead of the Mission IV world boss, so E'frae and Mahkteah are optional rather than gates. That makes the Stones a routing decision as much as a resource.

What are each boss's health and weaknesses?

This catalogue has not verified boss health, phase counts or resistances. Individual boss pages list documented equipment unlocks; those are not complete drop tables. The combat guide covers general preparation without assuming boss-specific weaknesses.