First Hunt
Everything here is guaranteed by a trinket or bound to a weapon, so none of it depends on the Boons a Nexus Gate happens to offer.
Featured loadout · Crimson Moon Forge
Early on you have a small health bar, a thin Boon pool and no upgraded gear, and the usual advice — build around one strong effect — assumes you can find that effect reliably. You cannot yet. So this build takes what it can guarantee: a trinket that always grants a damage-over-time, a trinket that always heals on a kill, and three weapons whose Arts cover the three things a beginner keeps dying to — something out of reach, something too close, and a group.
The build
Angel Form
Weapon Arts — bound to the weapons above
Boons — picked up at Nexus Gates, unless a trinket guarantees one
- Sanguine SliceAttacks apply 100 Bleed.
- Reaper’s RespiteWhen you kill an enemy, you recover 15 Health.
- Resounding ChargeWhen you hit an enemy with a Sprint Attack, you gain +25 stamina.
- Radiant Fortitude+50 Max Health.
Why these choices
Effects are quoted from the database, so you can check each claim on the page it comes from.
- Sanguine Signet guarantees Sanguine Slice: attacks apply 100 Bleed. It is a flat stated number on every attack rather than a chance or a percentage, which is the kind of effect worth leaning on while nothing else is reliable yet.
- Amulet of Reaper's Respite guarantees Reaper's Respite: killing an enemy recovers 15 Health. With a small bar, a heal on every kill is the difference between clearing a room and retreating from it.
- Both are guaranteed by the trinket rather than rolled at a Gate. That is the whole point of the build — see the trinkets page for the full list of which Boon each one grants.
- Covenant Sword carries Impaling Throw: hurl the weapon at an enemy, then attack again to recall it. A ranged option on a starting sword, with no ammunition to run out of.
- Crimson Oath Shield carries Shield Bash: blast forward and deal Crushing damage. The answer to something already on top of you.
- Crescent Moon Halberd carries Winter Solstice: summon a wedge of ice from the ground and deal Frost. Reach and a slow, on the second weapon set you are carrying anyway.
- Resounding Charge returns +25 Stamina on a Sprint Attack hit. Early Stamina is the tightest resource you have, and this is the only Boon here that gives it back.
- Radiant Fortitude is +50 Max Health, and it is on the list because at this stage a flat health increase is worth more than any percentage.
Make it yours
Nothing here is fixed. There are no classes in Crimson Moon, so every slot above is a choice you can change — and half a build is decided during the hunt anyway, at the Nexus Gates. Post what you end up running.