Bleed
A Crimson Moon status effect, built around by 6 Boons.
Bleed is a status effect in Crimson Moon: Target takes damage over time while bleeding. The game itself calls it Hemorrhage, which is the name that appears on an in-game tooltip — worth knowing, because the two do not match and searching for one will not find the other. 6 of the 91 Boons name it in their own effect text, which is what makes it buildable rather than incidental.
- In-game name
- Hemorrhage
- Boons that name it
- 6
- Weapon Arts that name it
- 3
- Trinkets that name it
- 0
What it does
Target takes damage over time while bleeding.
That is the effect as the community wiki records it. No stack limits, durations or damage-per-tick figures have been published, so this page does not quote any.
Boons that build around Bleed
Found by matching either name in each Boon’s own effect text — the game’s data does not link the two, so this is a text match rather than an official index.
- Crimson SmiteCharged Heavy Attack hits apply 750 Bleed.
- Sanguine ChargeWhen you hit an enemy with a Sprint Attack, they take 1000 Bleed.
- Sanguine SlamHeavy Attack hits apply 500 Bleed.
- Sanguine SliceAttacks apply 100 Bleed.
- Sanguine StrikeLight Attack hits apply 250 Bleed.
- Trial of SufferingWhile suffering from (Burn, Frost, Poison, or Bleed), you gain +25% Attack Bonus to all Attacks.
Weapon Arts that apply Bleed
- Bleed ProjectilesSend a homing projectile that applies Bleed.
- Gouging ThrowHurl your weapon and apply Bleed, then attack again to recall it on command.
- Rupturing SlashSlash across your enemy dealing damage and Bleed.